Gratuitous Space Battles - Touhou Edition

A place for members to show their creative side.
Forum rules
Have any Touhou inspired fan art or fanfiction? Do you like to play with graphics in image editing software? Do you make music? If you do anything creative at all, this is the place to put it. Knock yourself out!

Gratuitous Space Battles - Touhou Edition

Postby Luna Child » 16 Jun 2012 17:56

Greetings everyone.

While on vacation, I started putzing around in GSB making a touhou themed set of ships and then I thought, why not share it?

Everyone feel free to comment, ask questions or such.

I could definitely use some ideas on what else I could make, I have room for more frigates and fighters but have no idea what else to make.

(Here's the game btw, if anyone is interested: http://store.steampowered.com/app/41800/ )

And now, here they are:

------

Oni Class Heavy Cruiser

Role: Heavy Combat. It's the backbone of my fleets, providing firepower to the line cruisers and picking up the slack as the fleet's front starts to crumble. As such, it's equipped with a mix of strong defence and offence.

Stats:

Cost: 2 789
Weight: 1 942
Crew: 230
Max Speed: 0.07
Average Armor: 14.12
Shield Strength: 457.42
Shield Resistance: 27.00
Hit Points: 1 626.00
Hardpoints: 7
Equipment Slots: 10

Equipment:

4 Fusion Beams (60 damage, 22 shield penetration, 72 armour penetration. Range (Min/max) is 310/800 and time between shots is 3 000)

2 Multiple Warhead Missile launchers (11 damage per missile, 50 shield penetration, 41 armour penetration, Range is 500/1 160 and time between shots is 1 950)

1 Guidance Scrambler Beam (Makes missiles go nuts)

1 Emp Shield (Helps protect from EMP)

1 unit of Ultraheavy Armour (145 damage absorption)

1 unit of Powered Armour (117 damage absorption, note that both armour types lose effectiveness when stacked, hence the way I put in an powered armour too to keep the effectiveness loss to a minimu and to try and keep speed to a reasonable level)

1 Crew Module II (Can support up to 268 crew members)

1 Nanobot Repair System (Repairs Equipment if they get damaged)

1 Supercharged Engine (provides 130.00 thrust)

1 Multiphasic Shield (Strength is 275, resistance is 9)

1 Reflective Shield (Strength is 200, resistance is 27)

1 Power Generator II

1 Power Generator III (those two are to provide power to everything else)



Shikigami Class Line Cruiser

Role: Tanking. They stand in front and get shot at. They also have different guns than the Oni so they work well in the contexts where the Oni does less damage.

Stats:

Cost: 2 535
Weight: 1 721
Crew: 175
Max Speed: 0.08
Average Armor: 23.93
Shield Strength: 427.50
Shield Resistance: 27.00
Hit Points: 1 298.00
Hardpoints: 6
Equipment Slots: 9

Equipment:

2 Cruiser Quantum Blasters (8 damage, 48 shield penetration, 18 armour penetration. Range is 110/450 and time between shots is 600)

1 Multiple Warhead Missile launcher (11 damage per missile, 50 shield penetration, 41 armour penetration, Range is 500/1 160 and time between shots is 1 950)

1 Guidance Scrambler Beam (Makes missiles go nuts)

1 Emp Shield (Helps protect from EMP)

1 unit of Powered Armour in an hardpoint slot (117 damage absorption)

2 units of Ultraheavy Armour (145 damage absorption)

1 Crew Module II (Can support up to 268 crew members)

1 Nanobot Repair System (Repairs Equipment if they get damaged)

1 Advanced Armor Repair System (Repairs only armour which helps keep the more vulnerable parts of the ship protected for longer than usual)

1 Multiphasic Shield (Strength is 275, resistance is 9)

1 Reflective Shield (Strength is 200, resistance is 27)

1 Cruiser Engine III (Provides 118.00 thrust)

1 Power Generator III



Miko Class Missile Cruiser

Role: Missiles for all. Stands in the back of the fleet and bombards everyone and everything with missiles.

Stats:

Cost: 2 661
Weight: 1 889
Crew: 185
Max Speed: 0.08
Average Armor: 23.93
Shield Strength: 427.50
Shield Resistance: 27.00
Hit Points: 1 410.86
Hardpoints: 7
Equipment Slots: 8

Equipment:

7 Multiple Warhead Missile launchers (11 damage per missile, 50 shield penetration, 41 armour penetration, Range is 500/1 160 and time between shots is 1 950)

1 unit of Powered Armour in an hardpoint slot (117 damage absorption)

2 units of Ultraheavy Armour (145 damage absorption)

1 Crew Module II (Can support up to 268 crew members)

1 Multiphasic Shield (Strength is 275, resistance is 9)

1 Reflective Shield (Strength is 200, resistance is 27)

1 Supercharged Engine (provides 130.00 thrust)

1 Power Generator II



Kappa Class Support Cruiser

Role: Fighter repairs and anti-fighter support. If I field fighters, I put one or two of these in the safest part of the fleet so they can help keep the fighters alive.

Stats:

Cost: 2 152
Weight: 1 553
Crew: 250
Max Speed: 0.09
Average Armor: 9.67
Shield Strength: 427.50
Shield Resistance: 27.00
Hit Points: 1 438.00
Hardpoints: 6
Equipment Slots: 8

Equipment:

4 Cruiser Defence Lasers (Anti-Fighter weapon, 9 damage, 6 shield penetration, 8 armour penetration. Range is 30/300 and time between shots is 550)

1 Supercharged Tractor Beam (Heavy tractor that can make any fighter at all slow to a crawl)

1 Supercharged Engine in an hardpoint slot (provides 130.00 thrust)

1 unit of Ultraheavy Armour (145 damage absorption)

1 Crew Module II (Can support up to 268 crew members)

1 Multiphasic Shield (Strength is 275, resistance is 9)

1 Reflective Shield (Strength is 200, resistance is 27)

2 Carrier Support Bay (Fighters that are set to 'run away' mode return there for repairs)

2 Basic Power Generators



Maho Class Fighter Hunter Frigate

Role: Kill every single enemy fighters. I usually assign one to every shikigami and they do a great job of killing any fighter stupid enough to attack my fleet.

Stats:

Cost: 1 155
Weight: 445
Crew: 75
Max Speed: 0.13
Average Armor: 17.70
Shield Strength: 70.00
Shield Resistance: 10.00
Hit Points: 190.71
Hardpoints: 5
Equipment Slots: 7

Equipment:

5 Anti-Fighter Missile Launchers (Anti-Fighter weapon, 19 damage, 0 shield penetration, 6 armour penetration. Range is 50/550 and time between shots is 1 100)

3 Units of Lightweight Powered Armour (85 damage absorption)

1 Crew Module II ( Can support up to 78 crew members)

1 Shield Generator II (Strength is 70, resistance is 10)

1 Frigate Engine II (provides 56.00 thrust)

1 Power Generator II



Onmyou Class Torpedo Frigate

Role: Torpedoes for all. I assign a minimum of 2 in formation to each Mikos to add some cheap firepower.

Stats:

Cost: 706
Weight: 345
Crew: 77
Max Speed: 0.13
Average Armor: 8.27
Shield Strength: 70.00
Shield Resistance: 10.00
Hit Points: 156.00
Hardpoints: 6
Equipment Slots: 4

Equipment:

5 Frigate Torpedo Launchers (22 damage, 40 shield penetration, 14 armour penetration. Range is 280/1 000 and time between shots is 3 510)

1 Crew Module II in an hardpoint slot ( Can support up to 78 crew members)

1 Unit of Lightweight Powered Armour (85 damage absorption)

1 Shield Generator II (Strength is 70, resistance is 10)

1 Frigate Engine (provides 40.00 thrust)

1 Power Generator



Yousei Class Fighter

Role: Fly around mucking things, making a mess and also shooting enemy fighters. In large groups, they do a great job of hunting down every fighter and then going around in the enemy fleet annoying them, making them behave erratically if they have any taste for fighter hunting and anything that loses shields and enough amour suddenly gets poked to death. And now, you know why I call them fairies.

Stats:

Cost: 90
Weight: 9.50
Crew: 1
Max Speed: 2.68
Average Armor: 0.00
Shield Strength: 0.00
Shield Resistance: 0.00
Hit Points: 23.00
Hardpoints: 2
Equipment Slots: 2

Equipment:

1 Fighter Laser Cannon (4 damage, 8 shield penetration, 8 armour penetration. Range is 20/300 and time between shots is 300)

1 Fighter Power Generator in an hardpoint slot

1 Fighter Engine II (provides 17.00 thrust)

1 Fighter Engine (provides 14.00 thrust)



Dai-Yousei Class Bomber

Role: Fly around mucking things, making a mess and also shooting enemy frigates. In large groups, they do a great job of hunting down every frigate and then going around in the enemy fleet annoying them, making them behave erratically if they have any taste for fighter hunting and anything that loses shields and enough amour suddenly gets poked to death. And now, you know why I call them greater fairies, they are the same as fairies but a bit bigger.

Stats:

Cost: 132
Weight: 8.31
Crew: 1
Max Speed: 2.88
Average Armor: 1.36
Shield Strength: 0.00
Shield Resistance: 0.00
Hit Points: 20.50
Hardpoints: 2
Equipment Slots: 3

Equipment:

1 Fighter Rocket Launcher (9 damage, 12 shield penetration, 12 armour penetration. Range is 280/450 and time between shots is 280)

1 Advanced Ablative Armour in hardpoint slot (7.50 damage absorption)

3 Fighter Engines (provides 14.00 thrust)
Image
User avatar
Luna Child
Free Character
 

Re: Gratuitous Space Battles - Touhou Edition

Postby Yuugi Hoshiguma » 19 Jun 2012 07:11

It's not an 'oni' class vessel until it's built to wade into the enemy line and throw punches in every direction!
User avatar
Yuugi Hoshiguma
Main Character
 


Return to Art and Fanfiction

Who is online

Users browsing this forum: No registered users and 1 guest

cron