Spellcards: Fujiwara no Mokou

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Spellcards: Fujiwara no Mokou

Postby Fujiwara no Mokou » 11 Jul 2011 21:57

Fujiwara no Mokou
The Crimson Watchguard

Although she is no longer the savagely violent misanthrope she was long ago, Fujiwara no Mokou still feels a primal joy in combat. Fire—her power, her art, her salvation, and for so long her only companion—answers her call like an old friend. The centuries slip from her shoulders, pent-up emotions with no other outlet burn away as fuel for her ecstatic dance of destruction, and when all is done the immortal is left feeling drained but soothed at heart.

Mokou is a relentless fighter, trained and honed by ages of suffering and rage. Her battle philosophy is simple: strike fast, strike hard, and finish the fight quickly. She is so offensively oriented that most of her defensive techniques are actually attacks put to other uses. She hardly ever bothers to evade attacks, fearing neither pain nor injury and preferring to hold her ground and endure those attacks that she cannot shoot down.

Despite her sometimes volatile temper, Mokou seldom fights without reason. Much of her practice comes from minor youkai who threaten humans lost in the bamboo forest or are foolish enough to bother the phoenix herself, provoking swift and merciless extermination. Greater youkai, who tend to adhere to spellcard rules and refrain from tempting the wrath of the Hakurei shrine maiden by killing innocents, have little to fear from the immortal unless they are intent on picking a fight. The one exception is Kaguya Houraisan, her bitter enemy for over a thousand years. Mokou holds nothing back in their frequent encounters, and the two have “killed” one another countless times.

HP: 30/30
Atk: 2|Def: 1|Evd: -1|

Fujiyama Volcano
Amidst dazzling waves of danmaku, sudden and unpredictable explosions catch enemies off guard and set them aflame.
Offensive Effect: Trick Type (User) +2 Attack if opponent attempts to evade next attack. (Cost 3 SP)
Offensive Effect:
Damage Type (Target) At the start of each turn, lose 1 HP. Lasts 3 turns. (Cost 4 SP)

Phoenix Rebirth
Mokou draws renewed strength from her power of regeneration, allowing her to shrug off injuries and fight on.
Defensive Effect: Healing Type (User) Recover 5 HP this turn. (Cost 4 SP)

Everlasting “Phoenix Tail”
Mokou rakes her surroundings with a furious barrage of fire, presenting enemies with an almost impenetrable wall of destruction. Used for forcing threats to back off, buying time to read their attacks and determine the best response, or just pummeling them into submission.
Offensive Effect: Dense Type (User): Attack roll becomes 2d10 this turn. (Cost 5 SP)
Defensive Effect: Stance Type (User) Roll for both Evade and Defense. Select either roll for this turn. (Cost 3 SP)

Imperishable Shooting
This fearsome, all-out attack is Mokou’s ultimate tool for finishing off opponents or shooting down their attacks.
Offensive Effect: Lunatic Type (User): Attack roll becomes 3d6 this turn. (Cost 5 SP)
Defensive Effect: Border Type (User) Defense roll becomes 2d6 this turn. (Cost 5 SP)

Immortal “Fire Bird – Flying Phoenix”

In addition to standard waves of weak danmaku, Mokou aims phoenix-shaped blasts of fire to smash through enemy defenses.
Offensive Effect: Guard Break Type (User) +2 Attack if opponent defends next attack. (Cost 3 SP)
Image

http://i.imgur.com/1Azms.jpg, http://i.imgur.com/79Z2EEk.png

Rinranrunning 1d100 for the amount of tsundere Fuji has for Kaguya.
Sakuya_Izayoi Rinranrunning rolled 1 100-sided dice. < 100 > Total: 100 (100).
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