Spellcards: Ichirin Kumoi

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Spellcards: Ichirin Kumoi

Postby Ichirin Kumoi » 14 May 2011 23:10

Ichirin Kumoi
The Big Wheel that Guards and is Guarded

Ichirin’s style of fighting is composed of many aspects of her way of life and position in the Myouren temple. As a Buddhist nun, she has a strict discipline while she fights, making sure she always use every moment as a way of training herself in body, mind and spirit while following her beliefs. Because of that, she is known as a worthy and honored opponent that does her best against everyone in fair fights, making sure to extract the potential from her opponents with her upbeat and honest attitude.

Ichirin’s main weapon is her partner Unzan. The nyuudou uses its powers to take control of the battle with his giant fists and multiplicating body, cornering his opponents while Ichirin adds her danmaku to the fight. In this way, the nun could be seen only as a nuisance, since Unzan’s powers are much more frightening and dangerous, eut people that take this early conclusion only get to know her other side.

As a guard, she makes sure to never give up until the last of her energy fades away, and this self-induced position made her a fierce and hardened warrior with above average endurance, only shadowed by the destructive power of Unzan’s punches. This doesn’t come with some negative sides, as sometimes the nun is too absorbed in doing her best that she recklessly pushes herself too far above her own limits. Even so, she doesn’t show any regrets in doing that, as she sees everything as a chance to learn and grow.

HP 30
Atk 2 / Def 1 / Evd -1

Divine Fist [Hell Thrust From Above the Clouds]
Powerful fists rain down from the skies! Better to have a sturdy umbrella with yourself when Unzan’s angry.
Offensive Effect: Restrict Type: (Target) Cannot evade the next attack. (Cost 4 SP)

Barrage [King Kraken Fist]
A flurry of angry punches so fast that the human eye has a hard time to follow them all. Ichirin is quite proud of the strength of numbers her partner provides.
Offensive Effect: Dense Type: (User) Attack roll becomes 2d10 this turn. (Cost 5 SP)
Defensive Effect: Counter Type: (User) If evasion is successful, add half of your opponent's attack roll, rounded down to the nearest whole number, to your attack roll this turn. (Cost 4 SP)

Hand Strike [Fist Smash]
Unzan strikes his fists together for a powerful impact. He could double as Myouren’s gate if he tried.
Offensive Effect: Critical Type: (User) Gains +3 Attack if attack roll is 8 or higher, not counting your Atk stat. (Cost 4 SP)

Annihilation [Consecutive Hooks throughout Heaven and Earth]
Multiple punches waving to and fro in a nyuudou maze. Probably this is why Ichirin works as a guard in the temple.
Offensive Effect: Trick Type: (User) +2 Attack if opponent attempts to evade next attack. (Cost 3 SP)
Defensive Effect: Barrier type: (User) +2 Defense this turn. (Cost 3 SP)

Thunderous Yell [A Scolding From a Traditional Old Man]
Unzan doubles himself to surround the opponent with hard fists and eye lasers. The nun only watches as her partner gives a silent but frightening sermon.
Offensive Effect: Pressure Type: (Target) Spellcards cost 2 SP more to cast. Lasts 3 turns. (Cost 4 SP)
Defensive Effect: Stance Type: (User) Roll for both Evade and Defense. Select either roll for this turn. (Cost 3 SP)
<RoboReimu> i'm pretty damn scary
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