Spellcards: Meira

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Spellcards: Meira

Postby Meira » 02 Mar 2011 12:28

Meira
Wandering Samurai

Meira is a samurai. Her purpose for fighting usually fall under three reasons: training, protecting, and pride. She is constantly trying to better herself in her sword skills, so if ever she finds someone she deems worthy enough to fight, she will gladly challenge them to test their skills, as well as her own. Of course, considering Meira is only human, she is not foolish enough to recklessly charge into any battle she can find. However, while not one to admit it, Meira can be a bit hot-headed when it comes to her beliefs. Were she ever to be looked down on or made fun of for her way of life, she would accept any battle in a heartbeat.

While just human, her skills exceed most normal people. She takes pride in her speed, able to draw out her katana in a quick and precise fashion. Thanks to her constant wandering around the dangerous, youkai-filled lands of Gensokyo, she has been in many life threatening battles. She has honed her senses a great amount, and while she isn't known for being physically strong, she is very agile and flexible. She is sure to make use of this when dodging and countering.

Being a samurai, her main method of fighting is of course her sword. While spellcard battles tend to utilize long ranged attacks, Meira isn't afraid to get up close and attack. She uses her speed as a weapon, rushing her opponent with wave after wave of attacks. While it may seem she is blindly attacking her opponent, she is sure to look for an opening before unleashing her attack. Meira also has access to a limited supply of magic thanks to her sword. This allows her to release shockwaves of raw magical energy, as well as give her control over her magical orbs, Jin (purple) and Yu (red). While using magic does give her an advantage in battle, it tends to be very taxing on her body. Still, depending on the situation, Meira won't think twice about pushing herself past her own limits.

HP: 30/30
Atk: +1|Def: -1|Evd: +2|

Blade Sign [Yōkai Slasher]

A release of concentrated energy with the swing of a sword. Good offensive technique for both long and short range.
Offensive Effect: Pressure Type: (Target) Spellcards cost 2 SP more to cast. Lasts 3 turns. (Cost 4 SP)

Orbs Sign [Rōnin's Treasures]
Magically controlled orbs Meira has in her possession. It has it's number of uses.
Offensive Effect: Damage Type: (Target) At the start of each turn, lose 1 HP. Lasts 3 turns. (Cost 4 SP)
Defensive Effect: Protection Type: (User) +4 Defense this turn. -2 Defense for the next 3 turns. (Cost 4 SP)

Swallow's Dance [3-Step Slash]
A mixture of speed, grace, and power. If you blink, you might miss the deadly performance.
Defensive Effect: Counter Type: (User) If evasion is successful, add half of your opponent's attack roll, rounded down to the nearest whole number, to your attack roll this turn. (Cost 4 SP)
Defensive Effect: Stance Type: (User) Roll for both Evade and Defense. Select which ever roll for this turn. (Cost 3 SP)

Concealed Sword [Split of the Earth and Heavens]
Gathering energy into her sword and releasing it all at once in a grand display of numerous shock waves. Celestials probably dislike such a technique.
Offensive Effect: Guard Break Type: (User) +2 Attack if opponent defends next attack. (Cost 3 SP)

Zen [Demon Sealing Slash]
With a clear mind, anything can be cut away. A technique purely meant for defense.
Defensive Effect: Nullify Type: (User) Reduce damage from opponent's last attack roll to 0. Skip your next attack roll. (Cost 5 SP)

Bushido [Seven Virtues]
The samurai's code. Seven consecutive slashes, each carrying Meira's beliefs.
Offensive Effect: Full-Power Type: (User) Attack roll becomes 1d6+6. If opponent's defense roll is lower then half the user's attack roll, opponent takes +1 damage. (Cost 5 SP)
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